xent — a transparent path to AGI
we improve the cognitive abilities of language models — transparently, toward artificial general intelligence
the idea is
cognitive training: a model discovers relevant new skills by creating tasks for itself, with a principled way to measure which tasks are worth creating
done right, this turns a language model into a self-improving system that stays stable and competitive at the same time
what is xent's mission?
goal — models with a coherent intelligence: one that generalizes to genuinely unseen tasks
today — models only perform well on complex tasks that are close to the environments they were trained on
plan — train models on tasks built to reward real, transferable skills, beyond specific benchmarks
cognitive training — a scalable and principled way to make models produce high-quality RL environments for themselves
paradigm — a model improves on the tasks it discovers for itself, and gets better at discovering them as it goes
what's currently missing for trustable AGI?
despite immense progress, models are very uneven: brilliant on the tasks they were trained on, unreliable on unseen ones
training is generally very costly — in both compute and human effort
and a training process made of numerous hand-made environments makes it hard to trust how a model will handle an unknown challenge
cognitive training takes a different stance: that AGI should follow from simple, sound principles
what is cognitive training?
cognitive training is a self-improvement loop: a model grows its capabilities by creating challenges it then learns to tackle
at each step, the model creates a new task for itself to train on
the value of a task is measured by its
transfer: how well it captures existing skills while opening up new ones
concretely, it runs on a specific space of tasks — the
xent games — which combine concreteness, generality, and training performance
the value of each xent game is set by a specific meta-objective, identified through gauge-symmetry arguments
implicit knowledge and xent games
key idea: many questions that are purely functions of a model cannot be answered by the model itself
though it is probabilistic, a model does not know its own probability measure
it may not even know which prompt would lead it to a given answer
the
xent games are built from this idea: have a model play games about its own measures
what are xent games?
a space of tasks engineered to hit a sweet spot:
rich enough to cover an immense space of learnable tasks
expressible in a streamlined language, which makes their optimization a well-posed task
they extend basic tasks — prediction, completion, in-filling, reverse-prompting, jailbreaking
they measurably improve models' reasoning across benchmarks
and they are amenable to new RL algorithms — see
frost — beyond the Monte-Carlo paradigm
counterfactual thinking — an example
imagine an experiment with two copies of yourself: one receives a piece of information, the other does not
comparing how the two fare across situations gives you a measure of that information's value
humans can't run this experiment — life is lived once; for a language model it is trivial
similarly, given a document, we can ask: is there a piece of information that would change one's view of it?
surprise, logical consistency, and novelty can all be phrased through counterfactual thinking
these thought experiments are prime examples of
xent games a model can learn to play to become more capable
the meta-objective
the value of a
xent game is computed by a meta-objective, in terms of transfer value:
externally — how much the game transfers to games and tasks we already care about
internally — how much it adds that those tasks don't already capture
using gauge-symmetry arguments, a unique formula for the meta-objective emerges — the only logically consistent way to combine transfer values into a measure of a game's usefulness
so it is natural to postulate that the path to AGI is to optimize that meta-objective
frost training
frost is a new paradigm that lets models learn to play
xent games faster than other methods
the idea: exploit the differentiable structure of xent games to learn faster than Monte-Carlo methods
for instance, models trained with Frost-GRPO learn to play moves they would once have assigned a very low probability
trust and safety
as a result, the process is a well-circumscribed optimization task
during the process, the model's abilities are transparently evaluated — and that evaluation is the basis for selecting the next xent game
models only ever play games of finite length to get generally better; they are never over-optimized on any single skill
the
meta-objective stays fixed: capabilities keep growing and new skills appear, all within a closed framework
we deliberately avoid the open-ended process where an agent rewrites its own next version — and with it, the risk of alignment drift